tag:blogger.com,1999:blog-8267677579874715622.post1422954703467778879..comments2024-03-24T19:23:14.865-07:00Comments on Cave of the Dice Chucker: Degrading WandsTimrod http://www.blogger.com/profile/15308269015770538709noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-8267677579874715622.post-14030913530263303682012-12-16T01:06:31.882-08:002012-12-16T01:06:31.882-08:00At 1d30: I'd argue--obviously, since I wrote t...At 1d30: I'd argue--obviously, since I wrote the damn post--that their is definitely a payoff for my labors. <br /><br />First of all, the labor is not quite as laborious as I've stated it: I don't actually "roll vs the DM." The player rolls 4d6; one of the 6-siders is white, the rest are not. you can figure out how it works from there. Sure, you're still adding 3d6 and comparing, which is marginally more laborious than just adding 2d6 or 8, but not as much effort as getting two people to roll. When I was writing this post I thought it would be simpler to explain as a player vs. DM thing. It seems I failed in this regard.<br /><br />And for the gain, resource management is definitely more interesting when the player has an old, worn-out wand that is much more likely to malfunction--and the PC knows it. I think this is a much richer device than the binary "Roll an x and the batteries are dead" scene.Timrod https://www.blogger.com/profile/15308269015770538709noreply@blogger.comtag:blogger.com,1999:blog-8267677579874715622.post-86723732930465172342012-12-14T12:06:44.037-08:002012-12-14T12:06:44.037-08:00John wrote: When my players find wands, I just hav...John wrote: <i>When my players find wands, I just have them write a die size next to it - e.g. d12, d20, or d30. When you use the wand you roll the die, and if it's a 1 the wand is out of charges. Less opportunity for dramatic dice rolling, true, but very easy.</i><br /><br />This is exactly what I do as well. It is also similar to the system I developed for abstracting missile ammunition and handing things like silver weapons degrading.Necropraxishttps://www.blogger.com/profile/12716340801054739658noreply@blogger.comtag:blogger.com,1999:blog-8267677579874715622.post-72334422027624379682012-12-14T10:25:17.743-08:002012-12-14T10:25:17.743-08:00John's idea is good. It's what I've do...John's idea is good. It's what I've done in the past. But I prefer multiple dice so the chance is much smaller. <br /><br />For example, 2d6 gives a 1 in 36 chance for a minimum result, and 2d8 gives 1 in 64 which is fine for wands. <br /><br />Don't bother with recording charge levels or rolling against the DM, which are both extra time and work for no gain. <br /><br />Of course this makes recharging a problem. I would have the player who recharges a 2d6 wand roll the 2d6 on recharge: if it's 7+ the wand overcharged and exploded. If it survived, it now rolls 2d8 when used. You can keep going up if you like but you always roll the charge dice (2d8 or 2d10 or whatever) and if you get 7+ the wand blows. <br /><br />Working backward, I suspect this means when you enchant a wand it starts with a roll of 2d4 or something, and most people charge it up once because there's a very good chance of success (6 or less on 2d4) but wands over 2d6 are less common. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8267677579874715622.post-27084276103893672232012-12-14T02:21:44.812-08:002012-12-14T02:21:44.812-08:00It seems a little complicated. When my players fin...It seems a little complicated. When my players find wands, I just have them write a die size next to it - e.g. d12, d20, or d30. When you use the wand you roll the die, and if it's a 1 the wand is out of charges. Less opportunity for dramatic dice rolling, true, but very easy.Johnhttps://www.blogger.com/profile/07090296806321882601noreply@blogger.comtag:blogger.com,1999:blog-8267677579874715622.post-54011350808128573372012-12-13T20:10:16.173-08:002012-12-13T20:10:16.173-08:00I am totally stealing this. It's a great idea....I am totally stealing this. It's a great idea.Anonymoushttps://www.blogger.com/profile/06113033843564920306noreply@blogger.comtag:blogger.com,1999:blog-8267677579874715622.post-18863685287561972412012-12-13T14:44:19.240-08:002012-12-13T14:44:19.240-08:00This comment has been removed by the author.Timrod https://www.blogger.com/profile/15308269015770538709noreply@blogger.com