And from Dice Chucker Legal Publishing Division:
Filling the Gaps: Creating Law Where Chaos Reigns
Tired
of all these freeform, play-what-you-want roleplaying games? Want some
gritty rules to sink your teeth into at the gaming table? This
handbook shows you how to go about establishing a legalistic gaming environment in which to constrain your players' every action.
Intratextual Law in Old School Gaming
Have
your gaming sessions dwindled to hours-long sessions of nothing but
seamless roleplay? Have the non-comprehensive rules of the "Old
School" left you with nothing to debate at your gaming table? This
essential guide to reading innuendo into the void will help spark
rules-based arguments in even the most "Rules Lite" environs.
Ruleplaying Games for Players
Thoroughly
covers all the loopholes, contradictions, and anachronisms in the
current version of Big D as well as every other D&D-ish game, be
they commercially published or scribbled out on a few sheets of note
paper by your uncle Phil back in '71. Frighteningly thorough and
joyously dense, you will find ways to obfuscate, curtail, and derail
anything your DM tries to throw in your path.
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