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Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts
Thursday, February 2, 2012

Thursday of the Castle Keeper: SIEGE this!

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Hey SIEGE engine!  Looking for an easier way into the castle?  Next time try the damn drawbridge! Presenting the DRAWBRIDGE Universal A...
Monday, January 30, 2012

3d6 Wheel of Fortune

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Here's a variation on the ol' 3d6 in Order character generation method:  Roll 'em up and keep 'em in order just like the o...
Thursday, January 26, 2012

Thursday of the Castle Keeper: C&C--The Stealth-Game

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In the four years or so that I've owned the Castles &Crusades rule books I've come to the slow realization that there is a dire...
Tuesday, September 7, 2010

Wisdom Revised Part 1: The Nose Job

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As almost none of you might recall, some time ago I went on a tirade about the poorly conceived wisdom attribute in D&D et. al.  The de...
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Timrod
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