A while back I wrote a bit on the silliness that is the AD&D encounter distance rules. Basically, in case you don't know, when the dice determine that a random encounter happens, you roll to see how far away the randos are.
I've never bothered to roll this because in every circumstance the distance is going to be determined by the lay of the land. If you're in a room, the randos are going to come in one of the doors; in a corridor, they'll round a bend or wander into the edge of your torch light, etc. If they're outside, then they're either on the same road or laying in ambush beside the road or walking out of a tavern or what have you. It just seems a lot easier to figure out how far away this encounter should occur than roll the dice and then try to justify how the carrion crawler suddenly spawned 50' behind you. And yet, pretty much every version of Big D has a rule for rolling up encounter distance.
Even my new best friend Shadowdark includes this on page 112:
"If one or more wandering creatures appear, roll 1d6 for their distance from the group"
Here it is, still chugging along in the 50th year of D&D; Roll to see where the encounter takes place. And if you roll a 1, the encounter is "Close" to you (imagine Karen Carpenter singing here--Aaaaa-aahahahaa-Close to you...). How the hell did these randos get within 5' of you without you noticing? But Shadowdark can do no wrong, so clearly it must be me who is in error.
Do people actually rely on the dice to tell them where the monsters are going to appear?