Showing posts with label appendix nf. Show all posts
Showing posts with label appendix nf. Show all posts

Thursday, May 3, 2012

Bestiaries vs. Statblocks: the Kobolds of Arx Varago

I totally dig bestiaries; reading about the crazy monsters dreamed up by those old-time loons like Pliny the Elder or whoever is great fun.  These real, live people trying to describe creatures that they might actually have believed to exist are fascinating in the extreme.  T.H. White's translation of a medieval Bestiary, as well as Borges' Book of Imaginary Beings totally deserve an Appendix NF post some day.  Huge credit to Frank Mentzer for including Borges in the Appendix N of his Basic Rules book, by the way.   

And yet, reading any tome of collected monsters which includes stat blocks for use in gaming just bores me to tears.  Sure I own the original Monster Manual and am very glad for its existence, but in all my collecting of old school books over the last 7 or 8 years, I have never bothered to re-acquire any of its offspring.  I think I've outgrown the need for tomes filled with codified monsters.

This extends, I'm sorry to say, to include your blog.  Though I generally find it to be well written, entertaining, and informative, if your newfangled monster description includes a stat block, I cannot bring myself to read further.  Nothing, in my opinion, saps the life out of a new monster description like a comprehensive statblock.    

So when I make a dungeon nowadays--and yes, much of my time away from the blog lately has been spent creating a megadungeon--actually I'm going for gigadungeon status--statblocks are nowhere to be seen; I'm going all analog.  If the orcs in room H4-13.46k (extensive encounter nomenclature is essential when you're keying a billion rooms) have lower than average hit points then I describe them as feeble, visibly wounded, sickly, wimpy, etc.  Generally, though, I don't bother with such trifles 'cuz that would take forever and I've still got 987 million rooms to go.

In fact, generic, codified monsters like orcs are pretty rare in my giga-lair.  Well, not rare.  More like uncommon.  Or, actually, maybe only marginally less common than is typical.  But when they do appear, they're vastly altered... somewhat.

Do I look like I delight in killing and torture?!
As a for-instance, I've got kobolds, but they're not the scaly puppy-men made famous in the MM.  Rather, they are servile-seeming domestic faerie types more reminiscent of the kobolds of Germanic folklore.*  Compulsive custodians; a kobold will wander into any cluttered room and set to cleaning it up no matter who resides in the chamber--or what combat is currently taking place in it.

*In my handwritten notes, I put an umlaut over the first "o" to accentuate their origin. Pretty clever, eh?

As they make little effort to flee and are virtually incapable of engaging in combat; the little dudes are easily enslaved. In this regard, they might be influenced a tad by the house elves of Harry Potter fame.  But they are hardly innocuous, obsequious Dobby-types.

When their domestic work is performed voluntarily they are glad for the opportunity to clean, cook, and mend things and do so in good cheer.  If enslaved--and all you need to do to "enslave" a kobold is acknowledge his presence while he cleans up your place--they will develop an increasingly sinister manner toward their "master".  At first this will manifest itself in minor pranks played on the master.   As time goes on, such pranks will grow in malignancy until... well, there will be explosives involved.  Did I mention that kobolds are also demolitions experts?  The burnt-out Gnoll lair on Tier 4 of Blue-Quadrant Delta, Level 8 of Arx Varago* remains abandoned as testament to the conflagrative-fury of these placid-seeming little buggers.

*one of several working titles for my gigadungeon. 

Their lairs are well hidden as a rule and are, as one might expect, extremely tidy.  They are often dominated by meticulously arranged laboratories which they use to produce their volatile compounds.

Even though these kobolds are a pretty serious departure from the MM version--I've given them the scientific name Domus inimicus to distinguish them from the dog-faced dino-tots of MM fame, who are of the species Canisaurus pusillus--nowhere have I bothered writing down their Hit Dice or AC or any other number that might be used to quantify any aspect of their life-force or combat capacity.  Instead, they're described as small and, though stealthy, not particularly quick.  They wear no armor and carry no conventional weapons; if someone wants to hack them, they might attempt to flee, but often they will accept a martyr's demise.  But beware, for their brethren will exact revenge.  And,  when such vengeance arrives, it will be unexpected, incendiary, and excessive. 

Thursday, February 23, 2012

Appendix NF: Latin & English Dictionary

Since I'm wiling away the time on my all-expense paid vacation in Nulb, I don't have much to report.  But as I haven't done a nonfiction sourcebook update in a while, I thought I'd talk a bit about the holiday beach-reading I brought along with me: the good ol' Latin English Dictionary.  Mine, at 502 mass market pages, is pretty meager, but it's still pretty handy for naming monsters or characters or what-have-you so that they don't sound like I just pulled them directly out of Blipdoolpoolp's clunis.

We all know the cooler latin words like codex and sepulcrum, but what about invictus (something to do with rugby), sicarius for assassin, and arx for citadel?  And aren't elves +1 to hit when using an arcus or gladius?  Sadly, a hefty proportion of Latin words are either tragically familiar to English speakers--injury = injuria, insanity = insania, interdict = who cares--or just sound too clinical or downright silly; I can't read more than a few entries without being reminded of the Biggus Dickus scene from Monty Python's Life of Brian.  And to top it off, there just doesn't seem to be a good Latin word for dungeon: my book offers carcer and ergastulum, but these focus on the status of the people detained in them more than the subterranean connotations that dungeon requires.  Plus, they just don't sound very cool.  But still, a lot of Latin words have enough charm that they're worth using anyway; as long as the Padre isn't in your group, no one needs to know that your new character Furnax the Filcher is named after the furnace.


One other cool bit: The Latin version of the saying "Making a mountain out of a molehill" is "Arcem facere e cloaca" which,  literally translated--if my flimsy little Latin & English dictionary is to be trusted--means "Making Citadels out of Sewers" which describes to perfection what it is that I do around here.

Tuesday, June 21, 2011

Appendix NF: Avoid the flumpf, get a Dictionary of Early English

Say you're making up monsters for your new dungeon but all your monster names tend to sound like you ripped them off from the Fiend Folio.  Or maybe you're trying to infuse your campaign with atmosphere by creating your own "common" dialect which you will force your players to learn and use during play. Try dipping into the past for inspiration by incorporating long forgotten words from our own blessed language with the help of the Dictionary of Early English.  Written by Joseph T. Shipley, and published by Littlefield, Adams & Co. in 1968--though numerous tomes of its ilk exist, this just happens to be the one I own--I highly recommend it to other word nerds.

Sure you can look up the roots of old words on the internet without owning a good ol' fashioned paper n' ink book; which is definitely handy when you're researching, say, the level title of your favorite character classes.  But where texts like this beat out the internet and your kindle is in the serendipitous discoveries one unearths merely by flipping through the pages.  Say you've got time to kill while you download the latest OSR retroclone from Bloated Houserules Publishing; you grab the ol' dictionary and flip it open to page 439.  There's mordincancy, any old schooler is going to want to know if it has something to do with big creepy hands, right?  Nope, it means biting or pungent.  Then there's Rosencrantz's old buddy morgenstern; a spiked club, but, on hindsight, that seems obvious.   Then comes morglay, from Welsh Mawr, great + cleddyf, sword--whence Claymore. And finally, moria; folly.  With all due respect to the Professor, Sindarin for "Black Chasm" my ass! 

Some other highlights: 
Barbigerous--a most imposing beard
Gnomide--female gnome
lant--urine, another interesting tidbit: it was a common ingredient in ale; bear this in mind the next time your home-brewing buddy offers you a pint of his latest batch of double-lanted.
Paynim--the country or lands of the heathens; Greyhawk Enthusiasts will appreciate this one
Penster--a puny wielder of the pen. Hmmmm, I'm thinking of renaming my blog...

and best of all: 120 different -mancies show you how to divine the future!

Tuesday, April 26, 2011

Appendix NF: Subterranean reading

We've all heard more than enough about the famous Appendix N from the original DMG; if you haven't it's basically a bibliography compiled by Gary Gygax of the literature that inspired Dungeons & Dragons.   But I've long wondered what some of the nonfiction titles might have been that egged EGG along in his effort to cobble together a fantastical subterranean medieval combat and treasure seeking role playing game.  In my head I've been calling this list "Appendix NF"--pretty clever, eh?--and with my recent discovery of Cliff Castles and Cave Dwellings of Europe by Sabine Baring-Gould, I've found a solid contender for my own D&D bibliography.

Published in 1911, the book describes in anecdotal form hundreds of different subterranean refuges and the often eccentric nature of the inhabitants.  A century ago when the book was first published, several of these caves were still home to different segments of society--a rumored druidic cult in Loire France, vacationers in the Riviera, or a society of outcasts living in benign destitution, again in France.  These and more are described in the awesomely titled chapter "Modern Troglodytes."  Other game-boner inspiring chapter titles include "Cliff Castles," "Cave Oracles," "Robber Dens," and "Rock Sepulchres."   The number of potential dungeon ideas is endless.  If snippets like this one: "I visited old Edrie--the subterranean labyrinthic residence of King Og--on the east side of the Zanite hills" aren't enough to get your dungeon-making juices flowing then I doubt you're even reading this.

There are some illustrations in this book as well; old timey sketches by the author and occasional photographs--though not nearly enough of them to satisfy the visual demands of a 21st century gamer. But the antiquated, anglo-rific prose reeks of Lovecraft at times, such as when "A mass of cretaceous tufa has slipped bodily down to the foot of the crag."  And at a century old, this book has probably been in the public domain since well before you were born, which explains why it is readily available from numerous print-on-demand outlets as well as for those downloady computer book thingies that non-cavemen read on the bus all the time.  Hell, go over to Project Gutenberg and you'll be reading the thing for free in like 3 clicks of your mouse.