Showing posts with label elves. Show all posts
Showing posts with label elves. Show all posts

Wednesday, January 14, 2015

Elf Loathing: How to put an end to the elf scourge in D&D

Even though most fantasy literature portrays elves as humorless, superior dullards who would never be invited to any party that a reasonable person would want to attend, in D&D elves are so laden with mechanical advantages (Dex bonus, +1 w/ bow & sword, infravision, stealthiness, magic resistance, secret door-finding ability, etc.) and deprived of significant shortcomings (they're neither overly short nor unappealingly hirsute) that every munchkin gamer signs up for them right out of the chute.  Seriously, unless you want to run a cleric--and such an unlikely possibility is hardly worth mentioning--there's virtually no good reason not to have an elf.

So how do you keep the pointy-eared d-bags off your gaming table?  Here's how I do it:  Inform your players that the following characteristics apply to elves in your gaming world.
  1. Elven names must be at least 7 syllables long. It's impossible to have a badass character with a really long, douchey name.  To make this rule mechanically unpleasant as well, apply a -5% XP penalty to any elf PC who:
      • fails to correct anyone and everyone who mispronounces or abbreviates the elf's name in anyway on every such occurrence.
      • refers to his/her own elf character with any moniker other than its full, actual name--even in table chatter.
      • Such penalties are, of course, cumulative and permanent.
  2. Elves have OCD.  Remember that "Step on a crack and break your mother's back" business from when you were a kid?  Elves take that shit to heart.  An elf who steps on a crack or seam in the dungeon floor must save vs. parallelization* or immediately flee to his homeland to check on his mother's health.
  3. Elves are chaste.  If neither of the above has done the job, you're going to need to hit below the belt; inform the player(s) that, despite all their sexiness, Elven reproductive rites involve a fortnight spent composing love poems and weaving garlands, after which an actual stork flies in and drops off the new elfling, who likely bears a strong resemblance to Odysseus.  No clothing is removed, no groping occurs, the whole affair is rated G.  Indeed, your parents are traditionally on hand for the entire event.  And if that still isn't enough, you're going to have to drop this bomb: 
  4.  Well, some elves are chaste... Female elves can--and frequently do--mate with humans in the traditional, human fashion.**  "Male" elves, however, are not equipped with the right utensils to do the job.  That's right, Legolas = dick-o-less.  Do you really want to play a Ken-doll?
* Auto-correct often comes up with some pretty cool ideas; parallelization is one of them.
** Which explains why half elves were so prominent in AD&D. 

Friday, January 3, 2014

Elves in DCC


Before I get to the meat of this gratuitous and uninformative post, I will be addressing some topics interesting only to those who find fascination in things like blogging statistics and other points of douchebloggery.  If blogger.com's statistics are accurate, there are an awful lot of you.  Onward:
  1. I had to take a break from the ol' blog over the Christmas holiday as there is a longstanding mandate from the Home Office that my final, year-end tally of posts must be a multiple of six.  As of the 20th of December I had hit 42 posts for 2013, so it was either crank out 6 more posts in 11 days--a pace that typically outstrips my productivity for an entire month--or take the holidays off.  I did not suffer much distress pondering this quandary.
  2. This is my 175th actual, bonafide post. I know many thousands of you have been fervently following my Fraudulent Posts series, so I thought I'd let you all know.  Also, unless I actually start removing previously published posts, this marks the end of the reverse aging process; from here on out I can only go up.  
  3. The Board of Directors has informed me that I should be reaching post #200 by the end of July.  Failure to meet this goal will result in docked pay, suspended health benefits, and cancellation of my Drones membership, so I better get at it.  Expect lots of pointless fluff in the first half of the year.
And now for your irregularly scheduled bloggledygook.

Like everyone else, I love the DCC RPG and usually trip over myself trying to find new ways to praise it.  But I'd like to start the year out on a negative note so I'm going to gripe about DCC instead.  Specifically, elves in DCC shall be the topic of my gripery today.

Everyone knows that elves are the least interesting PC race to play in any fantasy adventure game as they are universally portrayed as repressed and sanctimonious dullards that are loaded with special abilities to make up for their utter lack of personal charm.  However, there is one singular advantage that makes them the preferred race of all players: they can cast spells while wearing platemail.  Wisely, DCC in their infinite wisdom, came up with a counter to this perk: elves find the touch of cold steel--more specifically, iron--unpleasant to the touch.  But before you even start contemplating the horror of an elf forced to cast spells whilst bereft of metallic armor, DCC--obviously bowing under pressure from the always potent pro-Elf-lobby--immediately backpedals with this statement: 
These guys would be an improvement.
"At first level, an elf character may purchase one piece of armor and one weapon that are manufactured of mithril at no additional cost."  
So, when they graduate adventurer school, elves all get a stack of Mithril vouchers purchased at a fraction of a penny to the dollar. Nice work, DCC; in a single swipe, the only meaningful disadvantage to having an elf is swept out to sea. 

Of course, the ramifications of this should be made pretty clear the first time that the party encounters a gang of mithril hunters.  Seeing as any elf wearing metal armor or wielding a metal sword will be an easy source of wealth, there's gonna' be a whole economy based on slaughtering elves for their protective pelts and weaponry.  Much as ivory hunters have decimated the elephant population in this world (also habitat encroachment, but that doesn't serve my point very well), elves in the DCC-verse will find themselves constantly beset by gangs of mithril-seekers both amateur and professional.

Also, there's the imperious douchebag pondering a magical codex in the illustration on the elf page (p. 57?).  He looks like every cheesedick, preppy, teen villain that came out of Hollywood in the 1980s. If that smug prick--who is wearing, it should be noted, platemail--doesn't keep your players from running elves in your campaign then I don't envy you. 

Thursday, August 1, 2013

Race as Class: Elves are Weird II

So with all the furor over Random Wizards Troll questionnaire, I got to thinking about race as class a bit.  I'm an AD&D (and ADD) type of guy so race-as-class has never set very well with my worldview, and I've really never seen anyone put up an argument for it that went beyond "I like B/X D&D."  Which is fine, but it's not very intriguing to outsiders. 

I'd be much more interested in Race-as-class if the races were more interesting.  But as is, the B/X race-as-classes boil down to fighter with a few racial abilities that amount to little more than window dressing--except for elves, who get to be magic users who can use plate mail and two-handers.  It's telling that, in the Moldvanian rules, the formula for level titles of the race-as-classes goes like this:
Race name + Fighter level title = Race-as-class level title

Elves manage to be even less interesting:
Fighter level title + MU level title = zzzzzzzz
If each non-human race is going to be a class unto itself, I want them to be much more unique.  So without further ado, here's my proposal for a more elfy elf class.  Bear in mind that I'm using an AD&D chassis for these bad boys.  This also assumes my previous thoughts on weird elves.

Elves:
  • Fight as clerics, except when using bows--with which they fight as fighters
  • Sneak/hide/climb walls like thieves 
  • Can cast enchantments from MU or Druid spell lists.  This includes such mind-fappery as Charm/Hold Person or Plant or Animal or Monster, Feeblemind, Confusion and Finger of Death, but also, strangely but not inappropriately, Pass without trace, Trip, and Snare.   
  • Will not wear metal armor--including helmets--except elfmail, which--spoiler alert--turns out not to be made of metal at all.
  • Elves max out at 11th level.

Elves, in order to maintain some modicum of what we humans call sanity over their egregiously long lifespans, tend to forget a lot of stuff pretty quickly.  As such, unlike human MUs, they don't memorize spells or study spell formulas in arcane librams or what have you.  And none of that praying or calling upon deities garbage either; being soulless, elves are the least pious of all races.    Rather, in keeping with the Tolkienian approach to elf magic, the elves don't consider it magic, it's just the way things are done.  Once acquired, their spell-abilities become innate powers.  They can use each ability once per day, and they get a new ability every other level (1st, 3rd, 5th, etc.).  They don't need to track down some elf to teach them the way, but they do have to return to their native glade or hollow tree or wherever they're from to pick up new abilities.

Here's a complete list of Druid and MU enchantements from which Elves may choose:

Level 1: Animal Friendship, Pass sans trace, Charm Person, Friends, Sleep
Level 2: Charm Person or Animal, Trip, Forget, Ray of Enfeeb'ment, Scare
Level 3: Hold Animal, Snare, Hold Person, Suggestion
Level 4: Hold Plant, Charm Monster, Confusion, Fire Charm, Fumble
Level 5: Feeblemind, Hold Monster

So you get an elf who fights reasonably well--especially with a bow--but is limited by light armor and low-ish hit dice, and has limited spell-like powers, though the ease of accessing their magic is a boon.  Also, they've got advanced reconnaissance skills to boot.  It does rather pigeonhole the elf race, but at least the pigeonhole is more distinct than the F/MU-with-pointy-ears scene.

Tuesday, June 25, 2013

Elves: Weirder Than You Think

Elves are weird.  Weirder than most players realize when they first sign up for a character of the pointy-eared persuasion.  Here are a few facts about elven ecology that might give you pause before you roll up another Legolas:
  1. Elves are born wearing hats.  And the hats grow up with the elf.  As half-elves are born without hats, they are often called "hatless ones" by true elves.
  2. Elves are the byproduct of human heroes fornicating with nymphs.  See Odysseus and Calypso, Odysseus and Circe, Odysseus and your mother, etc.  Seriously, if your character is an elf, odds are pretty good Odysseus is your daddy.  Of course nobody is aware of this since nymphs don't waste a single second of their eternal lives being maternal.  Rather, shortly after copulation, they wander off to some private spot in their grove, glen, glade, or grotto, lay an elf-egg, and never give the matter another thought.  Instead, 
  3. Elflings are raised by sprites or pixies or some other faerie-type beings who collect the nymph eggs and tend to the baby elves until they outgrow their surrogate parents.  At which point the elf-in-training gloms on to the community of elves that inevitably crops up around every nymph dell after Odysseus passes through town.
  4. Elves are androgynous in appearance.  In size, build, and, often, in temperament, both male and female elves closely resemble adolescent boys, minus the acne and boners.   Incapable of growing hair on their excessively angular faces and emaciated bodies, and with high, often squawky, voices, they're sex appeal to humans is more limited than you might think.  
  5. Elves are capable of expressing only 3 emotions: amusement, disinterest, and sarcasm.  And at least one of those is not actually an emotion.  As a result, Humans and most other, non-fey races find the company of elves to be unsettling if not downright obnoxious.
  6. Elves cannot procreate with their own kind.  Or maybe they find the company of other elves just as off-putting as the rest of us do.  In any event, the offspring of elves are always half elves, fathered by humans, gnomes, mind flayers, whatever; so long as their mate is not elven in any way. 
  7. Those eyes are creepy. In the immortal words of Phil Hartman, to whom this blog is eternally* indebted:
Hartman: The eyes, the window to your skeleton.
Straight man: Don't you mean "soul"?
Hartman: If you have one.

* Not so eternally after all since I changed the name of the blog in summer 2014.