Showing posts with label Sample Characters. Show all posts
Showing posts with label Sample Characters. Show all posts

Friday, May 4, 2012

DMG Rogues Gallery: Gonzo, Ranger Knight

How Gonzo, Ranger Knight, came into possession of a suit of chainmail +2 is now the stuff of legend; the immortal saga is told on page 226 of the Dungeon Masters Guide.  But little is known about other aspects of his career; his origins, his other armaments, and whatever colleagues might have accompanied him on his quest for magic armor.  The only thing that fixes Gonzo's place in history is that majestic suit of chainmail.

In truth, Gonzo, as a character, barely coalesced in the gaming-verse.  He was the creation of Trevor, a rather insouciant 19 year old attending a smallish midwestern university.  Trevor, though an avid gamer throughout his youth, had not engaged in any gaming since matriculation.  Rather, the drunken pursuit of fornication had preempted his gaming ambitions for the time being. 

Early in the spring semester both of his interests--gaming and fornication--seemed to converge when his lab partner, a reasonably attractive sophomore named Jennifer, mentioned that she played in a regular Thursday night AD&D campaign.  So, on a frigid evening in February he found himself in the cramped dorm room of a plump, bearded junior named Vincent along with Jennifer and two male adventurers, Drew and Scott.

Two things were immediately obvious to Trevor:
  1. Vincent, despite effusive efforts to convey a good-natured image, was actually a pompous ass.   
  2. Neither Drew nor Scott was at all happy to have Trevor in the group.  Probably, he assumed, because reasonably-attractive Jennifer had asked him to join.
Based on these observations, Trevor deduced that this was likely to be his only session in Vincent's campaign. As such, he dedicated little energy to the characterization of his new, high-level ranger, nor did he put much effort into engaging his co-players--other than Jennifer--in any sort of banter; in-character or otherwise.

Introductions were made, a large pizza was ordered, and the gang got down to gaming.  Vincent, in the most patronizing fashion possible, directed Trevor to Appendix P of the DMG: Creating a Party, so that he could roll up and equip a character of adequate level to join the existing gang which included Jennifer's Master Thief Serena, Scodrick the Necromancer, and Drelfig the half-elven Champion/Prefect/Enchanter.  Seeing as the party was well stocked with spellcasters but lacked muscle, Trevor elected to run a ranger whom he gave the first name that popped into his head: Gonzo.

Anyone in possession of the ancient tomes can read about the succession of dice rolls that bestowed Gonzo the Ranger Knight with his suit of chainmail +2, but what goes unmentioned are the unwarranted sneers of Drew and Scott when Trevor announced his chosen class or the grimace of  revulsion that wracked Vincent's face when Trevor named his character after the crook-nosed oddball from the cast of the Muppets.

Though pretentious and overbearing, Vincent was undeniably an evenhanded DM and a courteous host; he steadfastly refused payment from the others for the pizza and Mountain Dew when it arrived, and even tipped the frostbitten delivery guy generously.  But Trevor's presence was obviously turning the party's chemistry into a volatile compound, and Vincent was unable to rectify the matter.  Only limited progress was made that evening, and witnesses of the event remember little that happened beyond the sardonic jabs Drew and Scott directed at Trevor and the hubbub that arose when the precariously placed pizza box slid off the gaming table, taking with it the map and a 16 oz. glass of chartreuse-colored soda pop.

From the viewpoint of Serena, Scodrick, and Drelfig, Gonzo was a man of ill-defined features who never seemed to take full form; like an earthbound cloud formation that just sorta' looked like a dude in +2 armor.  He seemed to have little understanding of where he was or what he was supposed to do, proved to be easily distracted, often professing interest in insignificant-seeming details of the dungeon.  Though in combat he proved an effective comrade, when the action fell off he tended to lose focus and, in these moments, often acted in direct opposition to the other party members.  Ultimately, he disappeared from the milieu as if he had lost his tenuous grip on the material plane and passed into another phase of existence.   

Scodrick and Drelfig both reported uncharacteristic feelings of disdain toward the ranger and felt compelled to needlessly obstruct him whenever such would not result in harm to themselves.    Meanwhile, Serena, a halfling, seemed to feel an unnatural attraction to this ethereal character.  After his abrupt departure from the adventure, she seemed to lose focus herself and grew detached from the campaign and quickly she, too, disappeared... for a while.  She returned some time later emanating a carefree attitude that was not reflected in her saddened eyes.  Though rumors were whispered that she had gone in pursuit of Gonzo, it was quietly agreed not to mention his name in her presence.  Soon, as seems appropriate when dealing with a luftmensch like Gonzo, he was forgotten entirely.

Wednesday, May 2, 2012

Where Are They Now: Thigru Thorkisen, Magician


When last seen, Thigru Thorkisen, a Magician (6th Level MU) and henchman to Lord Olaf Blue Cheeks (10th Level F) had been approached by Halfdan the Necromancer (10th Level MU), a professional colleague of Olaf's, who desired access to Thigru's Suggestion spell [See DMG page 39 "Spells Beyond Those at Start"].  The author of the tome--a one E. Gary Gygax--advises that Thigru, as an NPC, should "ABSOLUTELY REFUSE to co-operate freely with player characters, even their own master or mistress."  Certainly the property of an NPC should be respected; but EGG goes on to advise thusly:
"If Halfdan has been at least civil to the magician, Thigru will ask for nothing more than a third-level spell in return, plus another spell, plus some minor magic item such as a set of 3 potions, a scroll of 3 spells or a ring of invisibility."  

From a more experienced magic user?  For a suggestion spell?  On what planet would this not be considered highway robbery?  And, assuming Thigru and Halfdan are to maintain further relations as members of the same adventuring party, isn't this a self-defeating policy?  Presumably Thigru will one day want access to Halfdan's more advanced spellbook, no?

Anyway, during my recent absence from the blogosphere I came across the full story of the event, which has come to be known as the Thorkisen-Halfdan Summit.  If you're interested in the fallout of Thigru's extortionary demands, please read on:

Naively taking the advice of the immortal sage Gygax, Thigru chose to eschew common sense, demanding two third-level spells, a scroll of Dispel Magic, a potion of polymorphing, and Halfdan's ring of protection +2 in exchange for his Suggestion spell.  Halfdan was, of course, insulted at the outrageous terms offered him--by a lesser spellcaster no less.  So offended was he that he cast magic jar on Thigru and, whilst occupying the magician's corporeal form, ravished Olaf Blue Cheek's teenaged daughter Helgina.

Olaf, on learning of the lechery of his supposed henchman, requisitioned Thigru's head for pike-decorating duty.  Thigru's family was expelled from the castle with nothing but the clothes on their backs and banished forever from the realm.  All of the erstwhile magician's possessions were reclaimed by his Lordship--except his spell books, which Olaf offered as a gift to his trusted adventuring companion Halfdan.  Halfdan, in an act of unadulterated spite, tore out the pages for the Suggestion spell and, without ever reading them, set them afire at the base of Thigru's pike.