Thursday, December 26, 2024

How to Read the AD&D Rules: Keen-eared individuals

Readers:     After taking the year off, here comes the DiceChucker with some year end filler to meet his stoopid multiple-of-six posts-for-the-year mandate, hoo-freakin'-ray.

Me:             Stick it, ya hose bags. This one is actually super important.  

Readers:     Really?

Me:            Of course not, I'm writing about a 45 year old book that folks stopped taking seriously 35 years ago. Of course none of this matters. But please read on anyway or the plutocrats on the Dicechucker Enterprises board of trustees will replace me with a Neo-Otyugh with psionic capabilities.

Readers:    Fine, carry on. But only because I don't want to experience a psychic crush while tending the compost.

Me:             Thank you. You won't regret it.


Did any of you know that in Advanced Dungeons & Dragons of the First Order, there is a chance that your character might be granted a 5% or 10% bonus to hear noise? No? I never knew this either, but it's right there on page 60 of the Guide for Mastering Dungeons. How do you determine if your character is a "keen-eared individual"(KEI)? The procedure is quite simple:

"Use chance of hearing noise to determine if a character is keen-eared the first time he or she listens at a door, and if it is indicated, tell the player to note the fact for his or her character." EGG, DMG

Got it. The first time your PC rolls to hear noise, determine if keen-earedness is indicated, what could be simpler? And while you're at it, determine whether they are 5% keener of ear than your regular schmoe or if they are 10% keener. How is that determined? C'mon folks, Gary just wrote six paragraphs about listening at doors; we know how many people can listen at a single door, how long it takes to listen at a door, how many attempts can be made at listening to a door, how much time it takes to recover from the strain of door-listening; can't you figure anything out for yourselves?

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