Cave of the Dice Chucker

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Showing posts with label modules. Show all posts
Showing posts with label modules. Show all posts
Tuesday, March 4, 2025

Let the players play! MWFs in old time modules

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I have a longstanding beef with modules that have some rule written into them that forbids the players from learning important information o...
2 comments:
Monday, September 25, 2023

Grading Classic Module Towns

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Today's assignment is to run through the town-ish settings from nine classic --or at least old --D&D modules. Scoring is based on fo...
6 comments:
Wednesday, September 13, 2023

Xanathon III: Yada yada yada

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I know you've all moved on and by continuing to harp on X3 I am committing a heinous act of post-mortem equine assault, but here I am wi...
1 comment:
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