- Sword increases its density making itself too heavy to lift
- When it's annoyed, Sword goes inert, functioning only as a normal weapon
- Sword refuses to allow you to pick it up, scooting a few feet out of reach each time you reach for it
- Sword charms you into being its servant
- First chance it gets, Sword will jump into the hands of a better fighter
- Sword gets jealous of your other weapons; cuts your bow string when you're not looking
- Appalled at your chickenly methods, Sword yells out to enemies when you try to use stealth to gain surprise or circumvent combat; insults opponents when attempting to parley.
- When facing overwhelming odds, Sword refuses to leave the safety of its scabbard
- After its first taste of blood, Sword starts eyeballing your colleagues like they might be its next meal.
- Sword is pining for its old flame, the Rapier of Stabbiness. Whenever you enter a new town, Sword coerces you into visiting armories, swordsmiths, and mercenary halls in search of news from its one true love.
- Sword insists on getting the final say; will always take the last blow of every combat, whether it's necessary or not
- Sword has a horrific case of halitosis. Elves and other fey folk within 12' of you must save vs. nausea or vomit into their hats whenever Sword is drawn.
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Wednesday, September 19, 2012
12 Irritating Magic Swords
I broke into the Dungeon Dozen's house last night and stole his his schtick. I figure I've got maybe a day or two before he tracks me down, so here are 12 quirks for magic swords:
13. Each morning Sword needs a cup of coffee before it'll leave its scabbard and fight.
ReplyDelete14. Sword demands a bedtime story each night and demands you DO ALL THE VOICES.