In my rush to pummel you with VATAPGOA last time, I overlooked some of the basics of unarmed combat. For instance, I kept calling it "unarmed combat." Of course that's not the term that was actually used in the original Guidebook for Masters of Dungeon-like Structures; rather, it was called "non-lethal and weaponless combat." Henceforth I shall call it some variation on that terminology. Or I'll make up another acronym.
I also failed to mention that there are three different forms of weaponless combat:
- Pummeling
- Grappling
- Overbearing
Pummeling
is, obviously, punching, and grappling is wrestling--WWE style. Overbearing
is that loud jackass who won't shut up about their stupid opinions. Yes, I included this list just for that punchline.
But D-Chux, what makes this combat non-lethal?
I forgot to mention that only 25% of any damage inflicted from a punch or grapple is actual, "permanent" damage--50% of Overbearing damage is permanent, but overbearing tends to inflict a lot less damage than the other 2 forms of NLC (see, I made up another acronym). The rest will be temporary dmg which heals at a rate of 1 hp per round.
So if you punch a guy for 4 dmg, he subtracts 4 from his HP total, but 3 of those pts are going in the temporary file, and he'll get one of them back next round. If he takes no more damage in the fight, he'll have all 3 temporary HP back in 3 rounds/minutes. He'll have to sleep off the last hit point over night.
If you get knocked to 0 or less HP, you're out cold. You regain 1 HP per round, so if you get punched down to -3 HP, you will be conscious once you've returned to 1 HP, or 4 rounds. Unless your permanent HP have been reduced to 0, in which case you're dead. It can happen; non-lethal combat is not always non-lethal.
One more thing: First Attack Initiative is determined by following this order of operations:
- surprise,
- charging to attack,
- higher dex,
- higher die roll.
It doesn't say what die to roll but presumably it's the standard initiative roll. There's also this weird sentence:
"Whichever first occurs determines the first attack for the round, so in most cases the pummeling attacker will go first in the first round." [L'emphasis est de moi]
Huh? Are pummeling attackers inherently more likely to surprise their opponents? To have higher dexterity? How does the second half of that sentence make any sense? If JB or someone can explain that to me I'd greatly appreciate it.
Next week we'll get into Grappling and Overbearing, I promise.