So I just downloaded the (free!) Delving Deeper pdfs and I gotta' give it 5 enormous thumbs up for being the first OSR scion that I'm aware of that has bothered to include a Sample Dungeon in their rulebook. Kudos to the Delving Deeply brain trust for that! Also, I've heard rumors that the Sample Dungeon was lifted from an early draft of Paul Jacquay's Caverns of Thracia module.
|Take that! Ya buncha old school mo fo's!|
I haven't had time to read much of the rules, but they are pretty comprehensive, covering all the traditional stuff: halflings and saving throws and all that. Plus things like optional thief class, class-switching elves, and d6 hit-dice-for-all which make it pretty clear that this is an OD&D reprobot as opposed to a Holmesian or Advanced D&D rehash, but you probably already knew that. What I haven't figured out in my cursory analysis is what innovations the Delving Deeper crew bring to the table. Or is this just a straight up re-packaging of the Old Game? I wish there was a "Here's what's new" section that hit on all the highlights so that I could get to bed at a reasonable hour tonight.