One of the highlights of the C&C's
Adventurer's Backpack is the section on polearms in which they describe in detail all those freakin' polearms you could never figure out back in AD&D and its friends. Yes, all of 'em, Ranseurs, Glaives, Bec de corbins, Bill guisarmes, Bob Guisarmes. All of 'em plus a lot of others you never heard of--we're talking Asian pole arms here! It even provides illustrations for many (most) of them and the description includes an explanation as to what they were used for, be it puncturing/rending armor, disarming opponents, denting helmets, etc. All very nice.
But best of all, they actually have rules for polearms in combat:
- when closing with an opponent, the pole-armed always win the initial initiative,
- after that first clash of arms, they still retain the option of falling back on any round in which they win initiative, assuming they've got at least 5' of space behind them in which to retreat. I had a house rule similar to this once, so you know it's a good idea.
The questions remains: even if you knew what a bill-hook looked like and what its purpose was, would you use it? Probably not.
No comments:
Post a Comment