1. If you had to pick a single invention in a game you were most proud of what would it be?
Last time we played, I made up a rule that actually made one of my players decide to use one of them pole arms with his new character.
2. When was the last time you GMed?
Just after Christmas.
3. When was the last time you played?
May or June 1997
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
It's a mega-crime adventure incorporating U1, L2, and Barnacus City in Peril et. al. with C'Thony Soprano as the ultimate kingpin.
5. What do you do while you wait for players to do things?
Try to figure out ways to save my monsters from whatever the PCs are plotting.
6. What, if anything, do you eat while you play?
Old days: Doughnuts and rootbeer. Now: Beer. Sometimes cheese.
7. Do you find GMing physically exhausting?
No, but I am not a very good GM.
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
Good question... good question.
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
By the 3rd or 4th beer, seriousness has left the building.
10. What do you do with goblins?
Sell their souls to the lowest bidder.
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
Crime syndicate based on The Sopranos; see 4 above.
12. What's the funniest table moment you can remember right now?
Heheheheh... you had to be there.
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
Hackmaster PHB: seeing what it had to offer to the Ranger class, but the first thing I saw was dolphin barding: How f*cking cool is that?
14. Who's your idea of the perfect RPG illustrator?
I prefer the ensemble artist approach to gaming illustrations; nothing sucks more than an entire game whose imagery is limited to the vision of a single artist. Unless the artist is Tramp. So the short answer is Tramp.
15. Does your game ever make your players genuinely afraid?
Ha! Though there have been moments when I have been genuinely afraid of my players.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
When my friend Bob and I turned CotMA into an adventuring amusement park complete with park rangers and mumbling middle managers.
17. What would be the ideal physical set up to run a game in?
Sound proof room with adequate lighting and a view of the End of the Universe.
18. If you had to think of the two most disparate games or game products that you like what would they be?
Castles & Crusades and Hackmaster 4th Ed.
19. If you had to think of the most disparate influences overall on your game, what would they be?
80s terrorist activity, Thundarr the Barbarian
20. As a GM, what kind of player do you want at your table?
I don't think I've ever played with someone I didn't already know as a friend. So the kind of player that I would most like: Someone whom I am familiar with.
21. What's a real life experience you've translated into game terms?
Back in '86 I ran a D&D adventure based on an actual terrorist bombing of a night club in Berlin.
22. Is there an RPG product that you wish existed but doesn't?
There are several that I wish did not exist, mostly the post-EGG Greyhawk products. SO I guess the RPG product I wish did exist would be something Gygax came up with about Greyhawk. Not so much Castle Greyhawk, more about the setting itself.
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
There was this one guy, but then he joined my group and is no longer a non-gamer. But before he joined, conversations generally went like this:
Him: "What did you geeklords do on Saturday night?"
Me: "Rolled dice, banged your mama."
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