Monday, August 25, 2014

Race as Class: Half-lings--No longer portly

I generally think that race as class can suck it, but, despite that, I've slowly been re-hashing the generic D&D races as more individuated--and pigeonholed--classes.  Today, I'm taking on halflings; my version being based somewhat more on the Harvard Lampoon's shrewd and devious boggies than on Prof. T's paeans to pastoral domesticity.

Some things you might not have known about halflings:

They hate being called "halflings." 
The preferred term amongst their own kind is unpronounceable gibberish to most non-halfling ears, though they'll accept the more politically correct Haffolk.  Terms such as haffies, smalluns, hobblets, knibbites, shire-fiends, li'lfucks, are also common.


They didn't survive as a species by being plump, complacent, homebodies.

To the contrary, they are stealthy by default, dead-eye shots with all forms of missilery, and are masters of the ambuscade.  Quick for their size, they also have developed a form of gang combat that allows them, when attacking larger creatures, to exceed the sum of their parts.  When challenged or in a dangerous setting they actually seem to grow taller--they walk on the balls of their feet when not in a "civilized" setting--and put on a shrewd and even vicious demeanor.

  • small'ns are +3 to hit with bows, crossbows, handguns, rifles, and slings
  • gain an extra attack with such if they gain surprise.  
  • when several Hobblets engage in melee with larger opponents they gain 1 additional attack for every 2 haffies swipin' at the same target.  Your ogre is surrounded by 8 hobblers?  They attack 8 + 4 = 12 times each round.  This rule could be a serious pain in the butt to administer.

Sneaky bastards, knibbites move silently and hide in shadows as a matter of course and are excellent wall climbers as well; perform all those feats as a thief of 3 levels higher than their own ability level.

They always travel in packs.  

There is an adage:
If you see a lone haffie, beware: you're outnumbered 3 to 1.  
It is a  common tactic of the small'ns to leave the bulk of their number lying in ambush and then send a small portion of their gang out to gauge the temperament of a party of travelers.  Anyone displaying distemper toward the knibbite delegates will be subjected to a fusillade of lethal missile fire.

Furthermore:
All PC halflings will be accompanied by 1-3 beta haffies.  Beta haffolk are 0-level and equipped with padded armor, sling and dagger.  The PC must provide all other provisions and such.  Betas roll 2d6 + 1 for Str, 1d6 + 12 for Dex, and 2d6 + 6 for Wis.  If the alpha haffie (aka, the PC) should die, the beta haffie with the highest Cha will immediately be promoted to Alpha, and the player may run that haffie as his new PC.  

2 comments:

Leicester said...

After all, Jeff Dee's O.G. halfling always looked pretty pugnacious:

http://2.bp.blogspot.com/_b_Wux_kl6mM/StvaWxFFx_I/AAAAAAAAAN0/7OGNkL-TPwU/s1600-h/jeff-dee-halfling.jpg

And regarding the 'Bored of the Rings' Boggies: "While there was still a King at Ribroast, the
boggies remained nominally his subjects, and to the last battle at Ribroast with the Slumlord of Borax, they sent some snipers, though who they sided with is unclear. There the North Kingdom ended, and the boggies returned to their well-ordered, simple lives, eating and drinking, singing and dancing, and passing bad checks."

Timrod said...

Yes! Both are excellent points. Thank you for the context, Leicester.