Friday, June 21, 2013

Art of the Monster Manual Part II

Other Things I learned from playing Dis or Dat:

  1. DCS drew all the freakin' dragons!  How did we not get even one iconic dragon illustration out of Tramp?  DCS also did all the Dinosaurs and most of the Demons--with the exception of Juiblex.  Tramp, on the other hand, got all the devils except Asmodeus.  Man, the D section is loaded.
  2. Dispater (Arch-devil) has mismatched feet: one human-seeming foot and one cloven hoof.
  3. The doomed fighter in the Violet fungi drawing looks like he might actually have detached his rotting right arm.
  4. Another DCS trait: screwing with the frame.  See the rust monster, right, but also leprechaun, hippogriff, fire elemental, dwarf, chimera, and probably a few others.
  5. The knight fighting the hobgoblins (p. 52) might very well be the Paladin in Hell from p.23 of the PHB.  And possibly the same dude who's watching his friend get chowed by giant ants back on page 7.
  6. Has anyone ever made any sense out of the illustration on p. 57 showing the ki-rin tangling with Quetzalcoatl? 
  7. TSR re-used the satyr drawing from the MM on page 187 of the DMG, next to the "Faerie and Sylvan Settings" random encounter table, appropriately enough.
  8. Rakshasa: Suave-ass Mofo.  Not a revelation, but it's still worth saying. 
  9. DAT's elves, p. 40, are sufficiently weird looking.  DCS's elves on the previous page are too uptight for my tastes.
  10. The flesh golem is an enigma.  It's clearly the work of Tramp--just look at those metacarpals!--but the columns in the background lack the confidence typical of his work.  Note the wobbly lines and the clumsy hatchwork of the pillars compared with the smooth curves of the halberd blade and the dude's forearm.  I'm wondering if Tramp drew the foreground but, pressed for time, handed it off to another artist named Dave to help finish it up. The blotchy hatching of the Golem's pants are also more typical of Dave S.

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