Showing posts with label Blogger OCD. Show all posts
Showing posts with label Blogger OCD. Show all posts

Saturday, January 3, 2026

On the run

I've taken shelter for the night in a cave on the lee side of a mountain ridge. The wind and rain are howling outside, not even the Demons of Blogger OCD could make any progress in this weather. Or at least that's my hope.

This respite gives me a chance to take stock of my situation. Before I fled my home I managed to grab my pack and fill it with all the essentials for a nerd on the run: 
✔ Charger--hopefully I'll be able to find an outlet

✔ Bedroll--obvee 

✔ Utility knife--essential for carving dice from the heartwood of a fallen cedar tree

✔ AD&D DMG & PHB--I should be able to cobble together a decent AD&D campaign

✔ Halberd--a good pole arm is always handy in the wild

✔ Collected works of Graham Greene--been meaning to get to these for years, this could be my chance

Beyond that, I've got a can opener, the Marvel Superheroes box set, DCC Classics core rules, the Castles & Crusades books, 12 packets of Ramen noodles, Shadowdark, Mothership, GURPS, a sack of potatoes, Cyberpunk, ICRPG, Tooth brush, Mork Borg, a few dozen issues of Dragon magazine and a Car Wars battle mat. 

Lest you think me an entirely impractical traveler, I did also bring a book on cheese making. I've started making a wheel of parmesan.

I'm running out of juice on my phone I'll send an update once if I ever get back to civilization. 

Thursday, January 1, 2026

Fuuuuuuu...

 

...ck. I blew it. I had a crummy filler post ready to go and everything. All I had to do was hit the ol' "publish" button at some point before midnight yesterday and I would have secured the new year against the dark forces that are now hunting me down. I can hear their baleful call in the distance. They're getting closer. I have to keep moving. 

I could have been sitting at home, enjoying the company of my family, my dog at my side, in front of the warm glow of the television. Instead, I'm on the run in this cold wintry landscape, pursued by demons intent on my demise. 

If only I'd managed that sixth post for the year 2025.

Tuesday, December 31, 2024

On Unearthed Arcana and other 80s Atrocities

One fateful night in the summer of 1985 I made a momentous trip to the mall with a pocketful of cash from my first paycheck. Sure, I'd mowed lawns, washed cars, and even had a paper route in the past, but this was my first gig where I was paid with a check and had FICA deducted from my earnings and a W2 and all that awesome stuff. With this newfound bounty, I descended on the D&D section of my local B. Dalton with the avarice of a viking berserker sacking an 8th century British monastery.

Little did I know, amidst the booty I would collect that night was one piece that would poison my soul against TSR for the rest of eternity.

Foremost in my treasure haul was the brand-spanking-new Unearthed Arcana tome! I won't pretend that I loved UA but I certainly didn't hate it. Thanks to The Dragon magazine we'd already had cavaliers and their weapon specializations ruining our campaigns for a couple of years by that point, so I've never associated those busted rules with Exposed Knowledge of the Arcane Variety

Indeed, the expanded spell list was appreciated; I kind of liked the thief acrobat; and the barbarian... I never loved the barbarian and still don't, but it certainly wasn't a deal breaker. So even though I never felt compelled to buy UA back when I was replenishing my AD&D rulebook collection in the 00s, I don't feel ill will toward it. 

If I had only bought that one book that night, things might have turned out different. But alas, there were three other TSR-published works purchased; one of which did write the epitaph on the gravestone of my TSR fandom. What were the other three?

As we played a fair amount of Star Frontiers back then, the SF:Knight Hawks space combat rules were also on my hit list.

Whose fault is this?

KnightHawks: Penned by Douglas Niles--AKA Whipping Boy #1 in the corral of 80s module writers--this was really a board game. Movement was given in "spaces" counted out on a hexmap, not actual units of measurement. Not that I know what an appropriate unit of measure would be for space combat, but still, I was hoping for a much more granular space combat system. Ship construction likewise was oversimplified, offering very limited options for customization, character skills like astrogation were not very interesting, but wurst of all, there was no artificial gravity in the KnightHawks universe. The only way you could keep your feet on the ground in space was by accelerating or decelerating and pointing the "floor" of your ship opposite from the direction of travel. Niles himself would see the error of his ways when, in his module Dramune Run, the skipper of the spaceship has modified his bridge with a porthole over head because "he likes to see where he's going." 

Message to D. Niles: Everybody wants to see where they're going!

Of course, the skipper would also need a viewport on the floor in order to see where he's going when decelerating but Niles, to his credit, never slows down. 

Anyway, for not letting us sit in our captain's chairs on the bridge of our spaceships looking out over the panorama of outer space, Niles you are a killer of joy. And, overall, I found the game rules to be lackluster and I never bothered using them. 

So what else is left? Finally succumbing to the DragonLance marketing efforts, I purchased the first book of the Chronicles: Dragons of Autumn Twilight. While I didn't loathe DoAT, I did realize that, at the wizened age of 16, I was already way too old for this shit. I found the drama to be naïve, the plot twists were predictable and uninteresting, and Raistlin's moody narcissism was tiresome in the extreme. Even so, the plot was just compelling enough that I muddled through all three of the original tomes, though not compelling enough to ever bother reading another TSR trilogy.

So far we've got a not-terrible new rule book, an underwhelming space combat game, and a novel that was written for younger young-adults than I was at the time. None of these is a dealbreaker, so what's left?

DL 1 Dragoons of Disrepair: Set in the world of Krynn where clerics no longer exist (Yay!) and the world is plagued a by a diminutive race of kleptos armed with lacrosse sticks (Boo!)--gold is valueless but steel is super rare. Instead of using this precious, rare commodity to make frying pans and non-allergenic body piercings, they mint it into coins. Welcome to Dragonlance, folks.

But the real sin was the very idea that you were expected to play characters from a novel, and that they had to survive the adventure in order to continue the story. This was anathema to the concept of D&D to this point: freewill was gone, you were just actors doing fantasy theater; your dice rolls only meaningful as long as they didn't disrupt the "story." Up yours TSR, ya' buncha' wankers. 

From that point on, I no longer paid any attention to whatever was happening in Lake Geneva. I found out only decades later that Gygax got his ass canned from TSR and that a 2nd edition of AD&D was published with something called THAC0 at its core. That TSR, not satisfied that they'd created a world without freewill, decided to wreck the World of Greyhawk as well by painting over it with a bunch of geopolitical drama that negated whatever stuff your PCs had been up to for the previous decade. And that TSR had been bought by a trading card company whose offices were only a few blocks away from my job at the time!

And that, my friends, is how I came to achieve a multiple of six posts for the year 2024. Happy New Year everyone!



Sunday, December 31, 2023

Happy New Year from the Dice Mines!

 

"Do you think they have Holmes-made pumpkin pie?"
A lot of you wrote in to inquire about yesterday's post [Does anyone believe me when I imply that I've received feedback or do you all see through these claims for the sham that they are?] I mentioned the baleful god of Blogger OCD without quite explaining the significance of it. You see, for the first several years that I maintained this blog, my end of year post count was always a number divisible by 6. I'm not sure when I became conscious of this, but I do know that I spent the last week of 2015 scheming to achieve 24 posts for the year. 

Then came December 2016. I started the month with an admittedly meager count of 18 posts on the year; all I had to do was sit tight until January and I was good for the year. But with one week to go, I decided to fly in the face of superstition; I posted an unlucky 19th post on Christmas day featuring Erol Otus's famed photo of the KEEP on the Borderlands, as seen above. Maybe I was trying to spur myself on to crank out 5 more posts in the week between Christmas and New Years--if so, it failed as inspiration. Or maybe I wrote that post months earlier, set it to auto-post for Christmas Day and forgot all about it. That was seven years ago, who can remember that crap?

The fallout has been tragic. Even though 2016 was my least active blogging year at the time, I have never achieved even that low standard in the years since. And only once have I managed to achieve another multiple of 6. True nerds will note that just last year I posted 13 times, missing the mark by just one post once again, but on that occasion, that 13th post came out in July; I had more than 5 months to come up with a few more posts, I just... didn't.

And so it is that, in hopes of fending off forces beyond my understanding, I am here typing this pointless, uninformative missive on New Years Eve. May the new year bring you all peace and prosperity, so long as it's divisible by 6.

Saturday, December 30, 2023

Flame Princess review; or How to fend off the Baleful God of Blogger OCD

I started writing this post in 1973, but decided that the subject matter was a bit out of date already, so I never posted it. Now, with less than 32 hours left in the year 2023 and finding myself only two posts away from hitting a multiple of six posts for the annum, I need to squeeze out some content in a hurry. So here, read this if you want. Or don't, what do I care? I'm only posting it as filler.

On the advice of the dudes over at 3TRPG, I finally got around to buying Lamentations of the Inflamed Princess--holy hell that's a long-winded title. Even the abbreviation "LotFP" is too many syllables. If you're like me you can't even type LotFP without saying "Ell-o-tea-eff-pee" in your head. I could go with "LFP" but where's the sophomoric humor in that? Well, how about "LotFaP"? By adding one vowel I've shortened the name to a two syllable, completely innocuous, incorruptible word. Well done. Let's get to it.

Lotfap (snicker) is undeniably a good looking book. And a good size for a book. I was excited to see it on the shelf of my local gaming store, so I snatched it and ran home to start reading it. Don't worry, I paid for it first. 

Between the art, the reputation for dark subject matter, and the loquacious title of the game, I had expectations of a game that pushes boundaries. But once you start reading the book, you quickly notice that this is just an improved form of Basic D&D. Don't get me wrong, it's a pretty good distillation of D&D and an upgrade on Mentzer et. al., but, aside from the art, it's no more provocative than Labyrinth Lord.

Which isn't to say that LotFap has nothing to contribute; it certainly does. Following are the 11 coolest things Raggi's version of Basic D&D has brought to the world:

  1. Specialist: Raggi succeeds where D&D so desperately failed. While renaming thieves as "rogues" may have decreased the likelihood of idiotic players trying to pick the pockets of their adventuring colleagues mid-adventure, it is a catastrophically terrible name for a character class, and still implies that members of the class are inclined to not be team players. The specialist is vague enough that you have no problem running this dude as a straight and narrow type who would never mix with the Artful Dodger. Also, they get a wider variety of abilities to choose from--such as "bushcraft"--so they can be kind of like rangers too.
  2. Only fighters get better at fighting. That's right, every other class has reached their peak combat acumen on the first day they fill out their character sheet.
  3. No standardized monsters: no orcs or bullywugs or Type IV demons or even dragons unless you make them up for yourself. Every adventure gets its own custom set of critters to deal with. This does raise the question: if there are no orcs to slaughter, why are dwarves, elves, and halflings available as player races? Did Raggi give in to pressure from the demi-human lobby?
  4. Cool Art. No Peter Bradley.
  5. Much vaunted Encumbrance rules: carry 5 things and you're fine. Pick up more things and you're gonna slow down. Still not sure people will track this in play but it could be done pretty easily.
  6. Much vaunted naval combat and property ownership guidelines. Yes, they're a thing. Are they great? I'll try them out. 
  7. -11. Ha. I just made that up, there are only 6 things.