Showing posts with label assassins. Show all posts
Showing posts with label assassins. Show all posts

Saturday, April 25, 2015

Shakeshaft Goes Hollywood!

Jack, circa 1953.
Thanks to Claw Carver--just hired on as the casting director of "Shakeshaft: the Series"--for pointing out the striking similarity in appearance between Saltmarsh's shadiest character and the young Jack Palance, see below.  The intense stare, pronounced brow, and peaked hairline; it's really uncanny isn't it?  The producer of the upcoming tv series is in discussions to secure 1950's J. P.  for the part.  This could be a real gold mine.





Ned, circa 1981.

Thursday, April 23, 2015

Ned Shakeshaft: Sinister Assassin of Saltmarsh

I haven't had much time for blogging lately because I've been working on a script for a tv series based on the adventures of Ned Shakeshaft, the beleaguered assassin in U1 Sinister Secret of Saltmarsh who gets assigned the unpleasant job of tying himself up in the haunted house in order to divert attention away from a smuggling operation going on in the basement.  A method actor to the core, Ned took the added step of stripping down to his skivvies and having some cronies beat him up before leaving him to his role.   
Insert BDSM jokes here.

Now, if you were a respected professional, would you volunteer for this gig?  Not a friggin' chance.  Not only is the scope of the operation well beneath you, but you gotta' know that there's not a lot of money in it either.  So what's Ned's motivation?

First off, he's clearly not a Respected Professional.  Likely he's got a long rap sheet of botched hits and failed enterprises--like his laughable attempt at fixing bouts on the Ulek gnome-wrestling circuit, or that time he got arrested for "attempted pimping" in Gradsul.  Whatta' Schmuck.

But still, how did he find himself hogtied and stashed like a sack of hirsute potatoes in a decrepit house waiting for a band of well-armed, sociopathic adventurers--who, it should be noted, gain XPs for killing people--to come along and free him from his bonds?  Fortunately for you I've uncovered the answer.  You see, old Ned's got gambling debts out the yang and The Receiver--the prominent Saltmarsh merchant with ties to the Smugglers Under the House--has purchased them at pennies on the dollar because, hey, you never know when your gonna' need a disposable assassin for exactly this kind of work.

The Receiver has decided to give Ned one last chance to make good on his debts so he sends him to the haunted house to wait for the meddling party of adventurers.  But do we really think that he wants Ned to stop the party from finding the smugglers?  Heck no, compadres; this is where the module-writers grossly underestimate the ruthlessness of The Receiver.  As mentioned in the module, Ned's presence will make it obvious to even the least observant party that there is something decidedly non-paranormal going on in the haunted house.  This is entirely by design because, as you'll remember, The Receiver has as yet failed to find the Smugglers den--which indicates that he's been looking for it.  And it's also clear that the Smugglers aren't being too forthcoming with their location, which makes good business sense when you deal in illegal contraband.  So what does The Receiver want with the Smugglers?  I'll tell you: he's not interested in protecting the Smugglers Under the House at all: he wants to take over their operation.  That's right, the Party has stumbled into a gangster turf war. 

So The Receiver sends Shakeshaft* not to stymie the Party but to assist them in finding the Smugglers hideout and, indeed, to encourage them to keep looking should they consider leaving without finding it.   As soon as the Party finds the secret lair of the Smugglers, Ned is to slip away and alert the gang of toughs that are hiding out in the woods across the way.  These goons will then descend on the hideout and pound any survivors on either side into submission.  Ned also knows full well that those same thugs have been tasked with doing the same to him should he fail in his mission. There, my friends, lies his motivation.

* This has got to be an alias, right?  I suspect that "Ned Shakeshaft" is the UK equivalent of "Jack Meoff."

Monday, July 16, 2012

Character Generation: Our First Optimal Character

So the gang was rolling up new characters the other day--quite probably several months ago by the time I finally get around to posting this--when something alarming happened.  Odyssey the Assassin--the name only becomes mildly humorous when you consider that there is also a paladin named Prelude in the party--rolled off this set of ability scores using 3d6 in order:

Fit to play the part
Str 14
Int 12
Wis 12
Dex 15
Con 10
Cha 9

What's amazing here is not the scores themselves--though slightly above average they are nothing spectacular--but that, considering we choose character class before rolling abilities, Odyssey is the first ever character that actually looks like what one might expect his chosen class to look like if we were arranging our ability scores.

Not only do Odyssey's ability scores exceed the minimum requirements for assassins per the PHB (Str 12, Int 11, Dex 12)--a first for a member of a subclass in our game--but, what with his highest ability being on Dex, next on Str, next on Int, lowest on Cha--aficionados of AD&D will recall that characters with Cha of 5 or lower can only be assassins thus making low charisma a de facto trait of assassinry--he actually seems optimized for the role.

In ~2.5 years of the Choose-First method, we've had loads of big dumb MUs, clumsy thieves,  charming dwarves and the like, but this is our first truly adequate character.
 
It should be noted that we've been completely ignoring established AD&D ability score thresholds for character classes ever since we moved our game from S&W rules to AD&D (via C&C) a year ago, but it brought a feeling of triumph over our gang to see that a straight up,  3d6 in order could finally score us a qualified member of an AD&D subclass.

It need not be noted but I'll tell you anyway that assassins in our game are more of a fighter/thief hybrid: they can choose up to 5 thief abilities--the more they choose, the more they suck at each of them--and they use fighters' combat table but at the +2 / 2 levels as opposed to +1/level progression if that makes any sense. 

Those who recall the Gold swap rule mentioned in a previous post might be interested to know that Odyssey opted not to swap his Gold score, which was 12.

Wednesday, November 16, 2011

Assassination Organization: Guild Archetypes

I'm guessing it's the weather--the gloom and rain have chased the sun far, far away leaving the denizens of this fair burg wondering if we'll ever see it again--but I find my mind wandering back to  assassins once again.  Last year around this time I ran a series of posts on level titles of the assassin class in AD&D; this year I find myself watching loads of movies about assassins.  The American, Red, Day of The Jackal to name a few, as well as a few spy type television series.  If you like a gritty, "realistic"* look into the world of international intrigue, I highly recommend Sandbaggers, a British series that aired in the late 70s and very early 80s that follows the travails and intrigues of the administrators that run MI6--not just the field agents.  On the lighthearted side there's Chuck and  Archer.

*I have no clue if the events depicted in this show is any more realistic than, say, "Moonraker," but it sure feels more real.

Anyway, I've developed a few archetypes of assassinry that are helping me develop how I run the class in my game.

Zealot -- Zealots are driven to kill by their passionate belief in a cause and/or deep-seeded hatred of an enemy. They are usually considered terrorists by those who don't share their beliefs, but are thought of as freedom fighters and, often, martyrs by their allies.  As their targets are always political, fanatics usually prefer to do their work with plenty of witnesses and are often not concerned with getting caught or killed in action.  The original assassins were of this fold as were the various underground movements of WWII, the old IRA, Al Qaeda, etc.

Goon --  They do their dirty work to take out rivals, settle debts, silence witnesses, or defend the honor of the "family."   Goons usually rely on the audacity of their actions and the malign reputation of their organizations for protection from the law.  Although quite effective at what they do, assassination is usually only a sideline to their actual work which might include racketeering, drug trafficking, smuggling, prostitution, usury, gambling, etc.  Think The Sopranos,  The Wire, every gangster movie ever made.

Civil Servant -- Funded and trained by the Government of whatever nation they serve, they take out politically significant targets as a service to their country--knowing full well that they will be renounced by said country if they are caught.  James Bond is the most obvious example but other worthy references include Sandbaggers, Red, and even Chuck.

Contract Killer -- Highly skilled and unaffiliated, they take professionalism very seriously; each job is a paycheck and nothing more.  They usually have an equally professional network of suppliers and associates that provide materiel and discretion, and some might have an agent who filters clients and collects payments.  They are often "retired" Civil Servants, see above.  Sources include Day of the Jackal, The American, Le Samourai, Matador, etc.

Ninja -- Ninjas are probably the closest in organization to the AD&D assassins guilds.  They're a sort of hybrid of the contract killer--in that they work solely for financial gain--and the civil servant--inasmuch as they work for a company whose primary mission is political espionage and assassination.   Historically, it was considered ignoble for the Shoguns who ruled Japan to engage in espionage and assassination so they farmed this work out to private organizations that worked in absolute secrecy; they were the ninjas.  They eventually went out of business when the government of Japan decided it might be better off handling its intelligence in house.  Blackwater, ISIS, KAOS, and other organizations follow a similar mercenary model. [Editor's Note: When this post was written in 2011, ISIS stood for International Secret Intelligence Service, the name of the independent espionage agency Archer works for in his eponymous series. The similarly named radical Islamic State militarists didn't abscond with the acronym until they branched into Syria in 2013.]

Saturday, February 19, 2011

Assassination Resuscitation: The Old Man of the Mountain Returns!

Sorry New Hampshire, your craggly old man is still absent from his mountaintop perch.  I'm talking, of course, about the "old man" in northern Persia, Hassan i Sabbah, who popularized the secret society movement with his devoted throng of assassins in the 11th-12th century.

Owing to my recent obsession with the Assassin class from AD&D [see most  of my posts from October - November of last year], anything with the word assassin in it tends to catch my eye lately.  So when I was trawling the internet for cool downloads the other day, First Edition Dungeon Module I15: The Assassins of Abu-Dala by R.C. Pinnell smacked me across the oculars like an errant tether-ball.  It's a desert-based assault on a mountain fortress described as having once been "home to the old man of the mountain; better known as the father of assassins."  Nice!  Also, there's a bit about the assassins ransacking caravans and slaughtering them to a man, which may or may not be a reference to the dastardly modus operandi of the Cult of Thuggi in India--whence the term "thug"--which was yet another secret society devoted to murder.  Anyway, I dig anything with a cool historical reference that I'm even mildly knowledgeable about so I'm taking my gang of PCs through this one next.

Monday, December 13, 2010

Assassination Culmination

All right, I'm going to skip over levels 10-14 until such time as I can find a reason to chat about the terms Expert, Senior, Chief, Prime or Guildmaster as they apply to Assassinry.   So hold on to your dice bags kiddies 'cuz we're going straight to the top: Grandfather of Assassins.

As was mentioned previously, the word assassins was first used to describe a fanatical cult in Persia from the middle ages.  The founder of this cult was Hassan-i-Sabbah, who, by shacking up in his mountain castle, earned the title Sheik al Jebal which translates to "Prince of the mountain" or, the preferred term in this case, "Old Man of the Mountain."*  This old man was the original Grandfather of Assassins; a single person who ruled over the entire order of death bringers.  But unlike the D&D usage, though eh is responsible for numerous murders, he was not a professional killer and very likely he never killed anyone with his own hand.  Rather, he was the dude with the charisma to charm you into devoting your life to the cause, and also the dude to tell you when the cause needed you to take action and whack some mo' fo' who'd talked trash about your cult.

* Alternatively, there are sources that say that it was the leader of the Syrian branch who was referred to as the Old Man of the Mountain.  

This dude is also, allegedly, the grandfather of the mystic cult phenomenon; the Crusaders, and particularly the Knights Templar, took what they learned about the Order of Assassins  back to Europe and thus was born the culty trappings we now associate with mystic groups still extant such as the Freemasons, Illuminati, Rosicrucians, and the American Institute of Architects.   

For those interested in further reading, there's a novel titled Alamut written by the Slovenian author Vladimir Bartol that is based on the cult of Assassins and the treachery of Hassan-i-Sabbah.  Published in 1938, the book was translated into 18 languages and has achieved bestseller status in Spain and France, but it was not translated into English until 2004.  A few pages into it and I wish they had taken a few more years to work on that translation.  One gets the sense that the poor fellow approached the translation as if he were transcribing legal documents, not reconstructing linguistic subtleties to convey a narrative... or whatever.  The result is repetitive use of simplistic sentence structures which make for very tedious reading.  Despite its subject matter, it seems like it was written for children.  Brush up on your Spanish or French--or, better yet, your Slovenian--if you really wanna read this one.

Wednesday, December 8, 2010

Assassination Origination

So the inspiration of this here string of posts on the AD&D Assassin class level titles is finally at hand; we've reached the eponymous 9th level: Assassin.


The word assassin is derived from the word Hashshashin, a term used in Syria--not the Lendore Isles as some would have you believe--to describe a fanatical sect of Islam called the Ismailis who were a small but troublesome religious/political force in the 11th-13th centuries.   Lacking a powerful army and considered heretics by the Muslim establishment of the day, the Ismailis holed up in a few castles in an isolated valley in northern Persia and dissuaded their numerically superior enemies from invading by murdering key political figures.  Though the cult was centered in the mountains of Persia, the term assassin is believed to have come about in reference to the Syrian branch of the group that the Crusaders came in contact with.  Hashshashin means "outcast" or "rabble" but also was associated with users of the psychotropic herb hashish.  And although most Assassin scholars believe that it is its meaning as a pejorative term for outcasts that originally inspired the application of the word, the western world has latched onto that hashish connection and had a blast with it ever since.

Anyway, the cult was formed by a man named Hassan-i-Sabbah, among other spellings, who took control of an impregnable castle known as Alamut, and gathered around himself a throng of devoted followers who were willing to obey his every command.  They were trained  in the fine arts of duplicity and sent out into the world to gain the trust of various persons of interest to the Assassins, usually folks with titles like Sultan, Vizier, or Imam.  Once they'd inveigled their way into the homes of these dudes as household servants, body guards, or even trusted advisers, they lived a life of faithful service to them, never betraying their origins until such day that the signal came from Alamut, at which point they would cram a dagger through their erstwhile compadre's ribs.  They often kept up their ruse for years or even decades and, depending on how things worked out, the signal might never come.  Deep cover, my friends.  Indeed, there is very early usage of the word assassin that implies not a hired killer but a person of unsurpassed devotion.

Once the devotee had done the deed, the assassin did not generally slink away into the night; no, getting caught was, more often than not, part of the job.  By submitting to capture and execution, the assassins did more than just kill the leaders of their enemies; the combination of their skill at subterfuge and complete devotion wreaked havoc on their enemies psyches as well.  A culture of paranoia spread like wildfire, and speaking out--much less taking military action--against the Assassins soon fell into disfavor. 

Most of the useful information in this post is derived from the book The Assassins by Bernard Lewis, originally published in 1968 by Basic Books, Inc.  New York.  It's a somewhat scholarly tome describing the religious and political events of Islamic world during the time of the Assassins.  Also, the wikipedia entry for Hashshashin is pretty informative.

Monday, December 6, 2010

Assassination Irritation: Twofer

It's been more than 2 weeks now since my last entry on the assassin level titles, and--despite the fact that at least one person has confirmed interest in this topic, thank you--there's a good reason for the delay: cutthroat and executioner.  Everyone knows what they mean, there's nothing particularly interesting about the etymology of these terms and, most importantly, every time I look for an intriguing cultural reference, I fall asleep at my keyboard.

But rather than avoid them forever--especially since I've already written up level 9--I'll lump them both down in one dose and move on with life.

Cutthroat: a race of sharp throated people.  The men of this tribe were known to hone their throats to such fineness that they used them to shave.  Or whiddle implements from wood.  Also the name of an arts journal.



Executioner: one who wears a black hood but no shirt.

Actually, this one is mildly interesting because it really just meant someone who carries out some action, much like how "executor" is used today to describe the guy who carries out your will after you go off to Valhalla.  In time it came to be primarily associated with executing a sentence of death on whatever poor sap/evil cutthroat whose head was to be relegated to the wicker basket. 

On a related note, my first AD&D character was an elf named Elfrandel the Executor.  In my defense, I pronounced it "ex-uh-cuter" instead of the more traditional "egg-zek-you-ter." 

I only just now found out that Executor is also the name of one of those big space ships that those dudes who got choked by Darth Vader drove around in.  And George Lucas was probably not 11 when he named them.

Friday, November 19, 2010

Assassination Constipation: Dynamite with a lazer beam

Despite the fact that no one gives a rat's ass, I continue to nibble away at the AD&D Assassin class level titles one by one, week by creeping, tiresome week.  Now here we are at level 6: Killer.  Up there with murderer in terms of originality, but it's got more juice to it.  While a murderer can be any amateur who kills someone for any reason, a killer is someone who's practiced at it and perhaps even enjoys it.  Indeed, "killer" has taken on the meaning of adroitness at some particular skill, a la "lady killer."

Also, it's the name of a live action role playing game by Steve Jackson.

Now, I could have have been really lazy and kept in the hockey theme and used Killer Carlson as my pop culture connection, but that seems kinda' trite.  Instead, here's Freddy Mercury for ya:

Saturday, November 13, 2010

Assassination Apparition: Thug

So we're up to Level 5: Thug.  To research today's post, rather than read up on the cult of Thuggee that plagued travelers in India for centuries by infiltrating caravans and then, when the time was right, murdering them to a man and making off with their goods, I spent the better part of the afternoon watching hockey fights on Youtube.  You just can't go wrong with Bob Probert, may his fists rest in peace. The consummate professional, he never looked back from a fight; once the last punch was thrown he just skated off and did his time.  You definitely got the impression that the fighting was never personal, and this is important to consider if you're entering the assassin trade.  It's a business; you take the job, you do the work, you move on.  A detached sense of morality is crucial.


Two of the heavy weights:







If you are interested in the Thuggee cult, check out Pierce Brosnan in The Deceivers, or, if you're one o' them literary types, read the book of the same name--written by John Masters--upon which the film was based.  I actually watched this movie a few years ago whilst on a Brosnan bender that included Matador--a great movie on the topic of assassins.

Thursday, November 4, 2010

Assassination Amoritization: Murther most foul!

"Congratulations my son, your latest accomplishment has merited advancement to the 4th level of assassinry," says the Guildmaster, "you are now--wait for it--a Murderer!"
"Murderer?!  I paste the innards of the heir-apparent all over the Baron's private bed chamber and I get to be a character in an Agatha Christie novel?  This guild is for douchebags.  I'm outta' here!"


For further reading: Ray Bradbury's prescient--if non-assassin-based--short story of technology-induced sensory overload, "The Murderer."  Nah, don't bother.  I mean it's all right but nothing special.

I'll try again tomorrow with Thug; much more meat there.

Thursday, October 28, 2010

Assassination Edification: What the eff is a "waghalter"?

Waghalter: one likely to be hanged (obs.)  As in they will wag (like a dogs tail) from a halter (noose).  Kinda' grisly, eh?

Actually, the term "Wag"--which is still occasionally used to describe a prankster--is derived from waghalter.  Extra grisly.

And on a cultural note: Ignatz Waghalter was a classical composer of the early-mid 20th century.  He did not, as far as Wikipedia indicates, meet his end at the gallows.  Though, being a Jew working in Berlin during the 1930s, he was forced to flee the country; he lived out his last years in NYC.

Friday, October 22, 2010

Assassination Fascination: Rutterkin?

Devoid of the context of D&D, I might have guessed that a rutterkin is either the object or the outcome of hillbilly love.  It seems highly unlikely, however, that Gygax was inspired to name 2nd level assassins after a viewing of  "Deliverance."  Still, I suspect that rutterkin is derived from literature; probably some murderous antagonist by some Appendix N author. 

However, one of the only sources Google could dredge up that was not some demon from Latter Day D&D was this bit from Wikipedia: Rutterkin was the name of the cat/familiar that the witches of Belvoir used to kill the Earl of So-and-So in Merry old England back in the 16th or 17th century.  While this is applicable in some regards--the cat was an agent of death--I'm still guessing EGG was not inspired by an ensorceled cat.

And while Webster was no help on this one--neither the online version nor my hefty New Universal Unabridged from 1979--The Free Dictionary came up with "an old crafty fox or beguiler."  And that, I fear, might be it.

Also, there was an episode of an old, British Robin Hood series from the 80s (not the current British Robin Hood series) titled Rutterkin. 

And another aside: the star of this series was a young man named Jason Connery, the son of James Freakin' Bond!

Thursday, October 21, 2010

Assassination Obuscation: Johnny Bravo

Herein I shall, in serial fashion, scatter random thoughts on the level titles of the Lethalist class.

Assassin Level 1--Bravo.

As we all know, bravo is a somewhat pretentious synonym for "hooray!" and its ilk.  Webster also reminds us that it means "hired killer; assassin; desperado."  Perhaps because of the dual meaning of the word, bravo has connotations of showiness; a guy who goes out of his way to let his badassedness be known in order to enhance his image and, presumably, get more chicks.  Sort of the anti-ninja.


A trip over to Wikipedia reveals that bravi was a term for the hired goons of the Dons of northern Italy during the 16th & 17th centuries.  Said bravi are featured prominently in the 19th c. novel The Betrothed by Alessandro Manzoni.  One more for the reading list.


Side note:  Thieves and assassins of 1st level are listed as "Apprentice (rogue)" and "Apprentice (bravo)." Probably this has to do with the guild system which both classes adhere to, but it stands in stark contrast to the paradoxical level title of 1st level fighters: "Veteran"