Wednesday, June 11, 2014

Greyhawk: The Iron League


Reggie Dunlop: The Iron League, huh? Lotta' fights? 
Jack Hanson: Nah.
We all know that the Iron League was formed when a handful of small provinces broke off from the southwest corner of the Rauxes-based Overkingdom.  How this was achieved is not obvious until one remembers that the Hanson brothers of "Slapshot" fame were Iron League natives.  Though Jack, Jeff, and Steve had little else to say on their land of origin, one can assume--given their reputation for goonery--that Jack's statement that fighting was not prevalent there must be understood that these sorts of things are, indeed, relative.

Against these dudes, the overking never had a chance.
The brothers, despite their youth and myopia, were big, tough warriors who foiled up their fists before each foray, never backed off from a brawl, and did not hesitate to deliver a low blow to gain the upper hand in a melee.  Sounds like the perfect combination of traits you want in a peoples if your intent is to break away from the largest, most powerful, and most criminally insane regime of the era. 

Tuesday, June 3, 2014

Oeridi-centric Bias in the Gazetteer

You don't have to read too much of the Greyhawk Gazetteer--or the later Guide edition for that matter--to realize that the thing was written by Oeridians.  And not just any Oeridians; more specifically, the author was most probably a member of the Aerdian clan that pushed eastward into the vast plains of the eastern Flannaes--though he or she is not too happy with the current state of affairs in the once Great Kingdom, he or she clearly takes pride in the past achievements of the Aerdi.  Below are a few of the more obvious indicators as to where the author's loyalties lie.

  • Dates are given in CY (Common Year).  This is only done within the current confines of the Great Kingdom.  Most former G.K. states reverted to Oeridian Reckoning--if they ever adopted CY in the first place, beyond "official" ceremony--once they achieved independence from the Overkingdom and non-GK states never adopted the CY reckoning to begin with.  In fact, oddly enough, the Oeridian Reckoning is dominant throughout the eastern Flannaes outside the GK.
  • Chronology begins at year 160 O.R.  Ignoring several millennia of history compiled by the Suloise, Olven, Bakluni, and Flan peoples, the chronicler chose a date very near to the Oeridian people's dubious beginnings as the point of origin of the Chronology and Brief History.
  • Refers to the Realm of the Aerdi as The "Great" Kingdom.  Outside the current borders of said kingdom, it is rare in the extreme to find someone willing to use that conflated descriptor.  Scholars might refer to it--at best--as the Great Aerdian Kingdom or similar.  In Keoland, the term "Large Kingdom" is used mockingly, stripping the name of its grandeur and also including connotations of excess, as in "portly" or "bloated." The wags of Greyhawk take it a step further, referring to the Aerdian realm as "The Overkingdom" which is a knock on the hubris of the monarch's chosen appellation while also implying that the kingdom has surpassed its date of expiry.
  • Assumes that the Suloise migrations into the Flannaes happened over land.  Only the aquaphobic Oeridians would overlook the significance of the sailing culture of the Suloise and assume that they traveled from their southern empire throughout the Flannaes on foot.  In fact, the Suloise had a vast maritime empire for millenia before the Oeridians crawled out of their termite hills in the Steppes or wherever they're from.  Though certainly some large scale movement of peoples occurred through the passes of the the Crystalmist, most major transit of Suel peoples throughout Oerth was by ship.  Certainly the only survivors of the RCF were those lucky enough to escape by sea as only a very small number managed to reach the safety of the mountain passes on foot before being swept up in the conflagration. 
  • Implies that the Common Tongue is a product of the Great Kingdom.  While it is true that the Common Tongue is the official language of the G.K., and it is widespread throughout most of the Flannaes, it is not an Aerdian invention, as the Gaz author(s) would have you believe.  Rather, as the Oeridians moved eastward, their spoken tongue was heavily influenced by the Flannish and Suel languages of the folks they met along the way.  What emerged was a Lingua Franca that is an amalgam of the various tongues and cannot be claimed by any single people or nation. The GK claiming ownership of the common tongue is sort of like St. Louis claiming that it is the source of the Mississippi River. 
  • Aerdians portrayed as conquering hoard. In fact, they merely occupied the vast, empty plains of the central Flannaes which had been passed over by the Suel and Flannish peoples.  The Flan, being agoraphobes, prefer forests, hills, and mountain valleys to the prairies, and the Suel were, early on at least, leery of settling too far from the sea.  
  • Suel portrayed as malevolent slavers. Well, they're not actually wrong; this was true of the old Suloise Empire.  But most of the Suel settlers who came to the Flannaes were refugees fleeing the oppressive regime; a not insubstantial number of them being themselves escaped slaves, and thus, did not carry on the tradition of enslaving others. Often these people were Suel in speech only, having been members of oppressed ethnic groups during their time in the Suloise Empire.





Thursday, May 8, 2014

Greyhawk: Guide vs. Gazetteer Discrepancies

From the chronology in A Guide to the World of Greyhawk (1983 Boxed set).  Years are Oerid (O.R.):
187 Oerid migrations east of peak point.
223 Invoked Devastation of Rain of Colorless Fire strike
Compared to the original Gazetteer (1980 Folio edition):
187 Oerid migrations east at peak point.
223 Invoked devastation and Rain of Colorless Fire strike.
These kinds of printing errors are great fun for historians trying to discern past events from copied texts, but anyone who reads "A Brief History of Eastern Oerik," which accompanies the timeline in both editions, will quickly learn that the Invoked D. and the Rain of C. were separate cataclysms, not a single, verbose event.

However, the item regarding Oerid migrations is a bit more of a conundrum.  While the terminology in the old Gaz is a bit ambiguous--it could mean that the volume of eastward migration of the Oerid was at its peak or it could also mean that peak point was a place that the migrants had reached--replacing "at" with "of", as some well-meaning but unknowing typesetter did for the Guide, makes the statement unambiguous: a literal translation of the Guide, as printed, insists that "peak point" be a place which Oeridian refugees were stumbling past sometime in the year 187 O.R.

That said, have any Greyhawkers who grew up on the Guide ever pondered where on the map this fabled Peak Point might be located? 

Where's Peak Point on this thing?

Thursday, April 10, 2014

Community Visits the Prime Material Plane

Community's annual animated episode was a trip into the world of GI Joe, the 80s cartoon/toy tie-in show where Jeff "Wingman" Winger becomes the first GI with the capacity to actually kill people.  Pretty good stuff.  I won't belabor the story too much, cuz the point of this post is this: there's a pretty obvious D&D reference. When Abed's GI Joe persona "Fourth Wall" tries to explain the dilemma that Wingman is experiencing he draws this diagram of the known universe:

Need I say more?


Friday, April 4, 2014

Moathouse Friday: The Lareth Conspiracy

A few things we know about Lareth:
Figure 1.  The vizor brings out the chaos in your eye.
  1. Lareth is never seen without a full-vizored helmet [Figure 1].
  2. Lareth is known to some within the Temple as "The Beautiful"--not an adjective typically preferred by men, who find terms like "handsome," "studly," or "well-endowed" more descriptive of their virility
  3. Shortly before Lareth arrived in the Hommlet vicinity, Y'dey vacated the Church of C'bert on her mysterious quest.
If you haven't already figured this out, I'll make it real simple for you: Lareth and Y'dey are the same friggin' person.

Furthermore: It is therefore almost certain that there is a deep-seeded and nefarious connection between the Temple of EE and the Church of St. C., perhaps running as high as the Prelate of Almor him(her)self!

Bonus Lareth Trivia:
"Lareth" is most likely an Oeridian bastardization of "Larix" which is the genus of the larch tree, also known as the tamarack.  It has been established that tamaracks grow in close association with chaos; see the K on the B-lands, as well as V of H, and Sample Dungeon of Evil Terror.



Saturday, March 29, 2014

Advanced Advanced Dungeons & Dragons: Old School gaming returns to Community

If you've turned on a TV in the last 5 years then you already know that NBC's Community is the only reason that broadcast TV continues to exist.  Brave enough to devote an entire episode to D&D a few seasons back, last week they had the self-acknowledged hubris to do another D&D episode.  For the sequel, instead of averting Fa-- bulous Neil's suicide, they're trying to reunite Buzz "we need a cranky old guy to replace Chevy Chase" Hickey with his estranged, D&D playing son Hank, played by a neck-bearded David "Tobias Funke" Cross. 

Once again Abed is at the helm, this time leading the gang through a homebrewed adventure, the goal of which is to explore the Black Tower and destroy the evil necromancer/phile who lives at the top of it.
 "That's just what I love about role playing games is being told exactly what to do." --Hank Hickey
North is left.
In classic, Olde Skewle fashion, Hank decides to head south instead of crossing the Brutalitops Memorial Rope Bridge--a reference to Chang's decapitated MU from the previous D&D episode--which leads to the tower of the Dark Lord, taunting Abed with "If I walk too far south do I fall off your graph paper there?"  But Abed is prepared, pulling out a thick binder of homebrewed context.  And so the adventure begins...

I won't delve too deeply into the spoilers except to say that when Crouton, Shirley's half-orc druid, dies in a fusillade of hobgoblin arrows, Annie--reprising her role as Hector the Well Endowed--shows some classic PC chops by momentarily mourning the death of her ally before "rifling through her belongings."

Also of note, when the Necromancer eludes the gang, Buzz gets angry with Abed and demands a satisfying conclusion to the adventure, to which Abed--showing his own old school leanings--responds:
"I owe you nothing, I'm a dungeon master.  I create a boundless world and then I bind it by rules."
Here's the roster of characters with whatever details I could glean from the action:

Crouton
half-orc druid
Spells: Entanglement
Stuff: Horse meat, more horse meat
Player: Shirley

Joseph Gordon Riggs, Son of Sir Riggs Diehard
Protector of the Blade of Diehard
S:9, I:12, W:11, D:13, C:7, Ch:10
Stuff: Armor of Amor, Ring of Bling, Blade of Diehard, Chalice of Potions
Player: Dean Pelton

Sir Riggs Diehard, "Son-slayer"
Protector of the Hilt of the Blade of Diehard
S:14, I:9, W:8, D:13, C:14, Ch:14
Sword, Hilt of Diehard
Player: Jeff Winger

Hector the Well Endowed
S: 19, I:9, W:8, D:12, C:17, Ch:10
sword, shield, horned helmet, Bow, Arrows, Extra large cod piece
Player: Annie (again)

Fibrosis the Ranger
S:14, I:9, W:11, D:16, C:7, Ch:10
Bow and arrows
Spells: Cure Moderate Wounds
Player: Britta

Dingleberry the Troll
Player: Chang

Tristram Steelhard, "Lord of the Sky Spiders"
Holy Cleric with a mace
Spells: Torbin's Flesh of Fire, various cure and/or heal spells, Speak with Monsters, Lightning bolt, Snake to Rope, Flame Strike, Spell of Enduring Speed, Ice Spell
+3 Demonic Eye-look
Player:  Hank Hickey

Tiny Nuggins, "Waterboarder of Goblins"
Halfling Thief
Daggers
Player: Buzz Hickey

Thursday, March 27, 2014

Gormenghastular Vocabulary Quiz

Fine literature in board game format.
A lot of you have been wondering what I've been up to lately since clearly the ol' Blog has been on cruise control since Christmas time.  Well, I'll tell you: I've been reading Mervyn Peake's awe-inspiring Gormenghast novels.  Holy hell.

Though not mentioned in Appendix N, the influence of Peake's tomes on, for instance, Moorcock's Elric--who seems to be perhaps a cross between Titus Groan, 77th Earl of Gormenghast, and Steerpike, the albinic mastermind of malfeasance--seems rather obvious, and even the law/chaos business that pervades Melnibonea is perhaps inferred in these works, though, thankfully, not in any overt manner.  Of course, you shouldn't hold any of this against Peake, he does not abuse his readers with the heavy-handed earnestness that renders the work of his successors so unpalatable.

Much like the vast and crumbling, ivy-covered Castle with its endless corridors and innumerable towers, cells, and chambers, Peake similarly investigates every archaic, obsolete, and encumbering avenue of the English language in search of just the right parlance to impart the tenor of Gormenghast.  The result is a viscous yet invigorating skein of prose that thoroughly envelops the reader... holy Zeus, when exactly did this turn into a book report?
 

Anyway, my point is that Peake uses a lot of strange words, or uses familiar seeming words in unusual ways making his novels an adventure in--oh, crap, I'm slipping into book report mode again.  Screw it: I challenge all you word nerds out there to a little Peakean Vocab Quiz.  Let's see how you measure up:

  1. adumbrate
  2. abactinal
  3. daedal
  4. fugness
  5. liana
  6. monody
  7. pranked
  8. raddled
  9. susurrous
  10. tare

ANSWERS: 1) You're not even close. 2) Really? Is that your final answer? 3) You might think that was it, but you are obviously incorrect. 4) Not even Webster knows for sure what Peake was getting at. 5) Wrong, fool. 6) That's pretty close, for a simpleton. 7) Can it possibly be that obvious? No, it can't.  8) Admittedly, even Peake was only guessing when he used this one, but that doesn't excuse your tepid effort. 9) Your pallid attempt to make yourself seem smart has achieved the exact opposite effect. 10) a member of Vicia, a genus of trailing or climbing plants.